Encyclopedia

Want to learn more about the Battalions you can play, customize, and level up? Refer to the Encyclopedia entries below to get an overview of each unit’s details!


Armor

Predator

Fast tank that is good at killing tanks by using its speed, mobility and inherent camo, but vulnerable to rear attacks, being swarmed, and attacks that ignore armor. Camo breaks on taking damage and when the tank attacks, but will restore itself after a brief delay.

Gameplay Tip

The Predator tank can move while camouflaged making it a viable scout and ambusher against unsuspecting enemies.

Juggernaut

Slow-moving tank that is good at killing other tanks. It can absorb damage with its strong front armor, but is vulnerable to attacks that ignore armor and to rear attacks.

Gameplay Tip

The Juggernaut is at its best when backed into a corner and defending an objective.

Hydra

Tank that is good at killing groups of enemy units, especially recon, with its area-of-effect missiles, but is vulnerable to rear attacks, being swarmed, and attacks that ignore armor.

Gameplay Tip

The ideal combat situation for a Hydra is to find a vantage point and attack unsuspecting recon.

Dreadfire

Tank that is good at killing infantry with fire that damages over time, does extra damage to units in brush and flammable units, and explodes when destroyed, damaging everything around it. It is excellent at scouting and detecting enemy units, but is especially vulnerable to rear attacks and being swarmed.

Gameplay Tip

The Dreadfire can use its mobility to chase enemy infantry or use the ninja vanish ability to sneak up and ambush.

Crusader

Tank that is good at killing recon and lighter tanks, but is vulnerable to rear attacks, being swarmed, and attacks that ignore armor.

Gameplay Tip

The Crusader is good at hunkering and holding victory points until other players arrive.

Infantry

Hornet

Deployable Infantry that is good at killing groups of enemy units, especially recon with its area-of-effect missiles. They cannot attack when not deployed, making them vulnerable while in transit. They gain a brief speed boost after undeploying to help escape danger or pursue targets.

Gameplay Tip

The Hornet maximizes the use of vantage points and uses para-drop to get the drop to ambush unsuspecting enemies.

Suppressor

Long-range, deployable infantry whose indirect attacks briefly slow targets and do area-of-effect damage making them effective against all unit types. Although they require direct hits to do damage to Tanks, they are extra effective vs. them since they target their weaker top armor. Mortars have a limited arc of fire, making them vulnerable to flanking attacks, and are unable to attack when not deployed, making them vulnerable in transit.

Gameplay Tip

Suppressors gain a brief speed boost after undeploying to help escape danger or pursue targets.

Sniper

Long-range, deployable infantry that is especially good at killing single-target infantry within a limited arc of fire, making them vulnerable to flanking attacks. Also, they cannot attack when not deployed, making them vulnerable while in transit. They gain a brief speed boost after undeploying to help escape danger or pursue targets. Snipers automatically enter camouflage if they are stationary and not firing for a few seconds.

Gameplay Tip

Using a Spy Drone to scout out areas and vision provided by other players is a good way to get the most out of long range weapons of the Sniper.

Enforcer

Infantry whose Rockets ignore armor making them good at killing tanks. The unit is able to fire up cliffs, but must stop and set up to fire. The unit gains a brief speed boost after setting up to help escape danger or pursue targets.

Gameplay Tip

The Enforcers are effective when using high ground and heavy cover to ambush tanks.

Skirmisher

General-purpose infantry that can fire while moving, fire up cliffs, and whose attacks ignore Cover. While primarily used to hunt infantry, they can harass recon and tanks by making rear attacks and swarming.

Gameplay Tip

Skirmishers are really effective when they are hunting down groups of infantry that are running away due to being able to attack while moving.

Recon

Hellfire

Recon that needs to setup to gain camouflage and launch long range indirect attacks that deal initial fire damage before leaving a burning pool making them effective against all infantry types.

Gameplay Tip

The Hellfire should maximize their stealth and use their ability to ground fire in order to disrupt dug in infantry and deny access to key locations such as vantage points and brush.

Silencer

Recon that is good at killing tanks because its attacks ignore armor, but it needs to stop and set up to fire, has a limited arc, and a slow rotation. Its open top makes it especially vulnerable to flame and indirect attacks, and its weak rear armor makes it especially vulnerable to rear attacks. Silencers automatically enter camouflage if they are stationary and not firing for a few seconds.

Gameplay Tip

The combination of using vantage points, other players vision and Spy Drones help increase visibility for the Silencer taking full advantage of its long range.

Pathfinder

Fast-support recon with a limited firing arc that is excellent at scouting and detecting enemy units. Pathfinders can move slowly through heavy cover to both attack infantry and to get around the map to provide intel and harass objectives. Pathfinders automatically enter camouflage if they are stationary and not firing for a few seconds.

Gameplay Tip

The Pathfinder should take advantage of its speed and mobility to spread out and secure map objectives while providing vision to team mates.

Dune Runner

Recon that is good at killing enemy infantry, especially in the open, and using its speed and mobility to get around the map to provide combat support where needed.

Gameplay Tip

The Dune Runner uses mobility to hunt down infantry and secure map objectives while using anti weapon gas to disrupt enemies.

Marauder

Recon whose Rockets ignore armor making them good at killing tanks. The unit is able to fire up cliffs, but its longer reload time makes it ideal for hit and run tactics.

Gameplay Tip

The Marauder is most effective when unleashing a barrage of attacks on a tank and then running away to reload.